Increased the length of the music tracks, to work around a delay introduced in Android 5.1
Update 1.0.8 (10 May, 2015)
Added Google Play and Amazon support
Added two new worlds (30 more levels)
Preload/precache assets to improve performance issues with slow loading from APK
Added controller mappings for several new controller types
Added a visual effect when a shot hits an enemy
Made the trap floor a little more visible
Fixed a bug causing teleporters to get stuck in the "active" phase of their visual when multiple players use the
Added tutorial messages
Changed a buff that didn't work to increase the rate at which the plasma cannon chargges
Reworked the plasma cannon. It now charges automatically and players can adjust the charge level.
Improved the options menu
Added some shadowing on destructible walls so they're visually distinct from normal walls
Added some controller button art
Show more information on the world selection screen
Fix a bug where the player can get stuck moving if they bring up the menu
Reset stun time/stun immunity timer on death
Fixed a bug with rejoin timer on level change
Added lights to several entity types
Added animations on the scoring screen
Separated out product list by platform
Improved device to player assignment
Added a key to training level 1 to fix a case where players can get themselves stuck
Better handling of controller reconnection
Disable lighting on Amazon Fire devices (it doesn't work)
Removed spine animations from a few creatures where it was causing performance problems
Changed default effect when shooting other players - removed stun (with option menu item to add it back)
Added attract mode info screens
Added a couple new lieutenant-level enemies
Fixed a rare crash in the melee combat system
Fixed a rare crash when fetching OUYA purchased products gets a null list.
Udpated to ODK 1.0.13 and use APIs for OUYA Everywhere
Updated purchasing display to better show combined packs and best values.
Updated libgdx to 1.2.0
reduced the number of collision entities by simplifying terrain detection
re-enabled box2dlights
Removed some unused assets
Fixed build to not include two copies of some assets (significant size reduction)
Use controller images in UI from ODK.
Fixed a bug when searching for spawn position of joining players
Made the final level of the warehouse (free content) show off the lighting
Updated screen flow at the end of each world to allow the user to purchase the next world and continue playing without exiting out.
Reworked the rendering system to support layers that render above the actor sprites
Reworked purchasing system to eliminate separate world purchases
Rewrote tutorial system to use event-based triggers instead of purely locational triggers
Updated training levels to work better with the new tutorial system
Added Vanessa to the credits
Added an Options menu with music volume, difficulty, and tutorial options
Changed the hero stun color to differentiate it from enemy stun
Update 1.0.4
Fixed a wrong sprite sometimes being shown briefly when a door is destroyed.
Fixed a bug that was causing AI decision making to be too slow.
Fixed a bug with the player melee speed limiter.
Fixed a bug that was causing enemies to not scale properly with damage state (makes full-strength enemies stronger).
Adjusted balance and scoring due to changes in difficulty from bug fixes.
Tweaked tutorial text.
Added a music loop during gameplay.
Added more description of content in the world packs on the purchase screen.
Added a series of menu idle / post-credits screens that display information about the base enemies.
Fixed a bug that caused the plasma shot charging sound to get stuck if the game is paused while a player is charging a shot.
Hide the bundle pack from the purchase screen when a player has already purchased one of the included worlds, as purchasing the remaining worlds separately is cheaper.